![]() Just the departure which would be vectors or direct to the first leg of the routing and the transition of a waypoint on a STAR but never the STAR itself. I know MSFS uses waypoints only and have never heard it directly mention or issue a SID/STAR clearance. They’re parked but parked live and not just static eye candy which hogs up the limited simobject space. This doesn’t affected aircraft being parked on the ground. I also set my historic parked and absolute parked to 0 so I can maximize the amount of active aircraft being used. So DFW is probably taking up all the slots. Priority will be given closest to the users position. I counted the aircraft and you’re at about 30. With no traffic at KDAL, it’s showing you have your active IFR set to 30. AA元02 is coming from JFK and would not be on the approach angle it is in the photo. You should be able to see the arrivals coming in from the east to LAX which you do now. Looking back at Casual Clicks photo, all of that traffic that is not departure traffic is also restricted to the 25NM area as well. Perhaps it was initially at 80NM and has been ‘undercover’ restricted to 25NM. With the majority of the traffic being restricted to the 25NM ring kind of blows the whole injected at 80NM or less out of the water thing. No arrivals coming from the south or from the northwest or northeast as you would expect. That location being the approach path to KDFW. Although you’re getting a tad big more GA traffic at the local airports and not just traffic at KDFW, you can still see that things are being spawned at a somewhat general location. You’ve generally confirmed more or less the same issue I’m seeing. Thanks for taking the time to test and help out. By the time I’m getting IFR clearance or taxi instructions, Traffic has injected and is moving around me. I’m usually cold & dark so I’m head down in the preflight, and after SU11, Asobo did a good job prepopulating major airports with static traffic, so it looks alive. Lately at the most, it’s been about two minutes for my sessions, but I hardly notice. The only enhancement I apply is Aerosoft Simple Traffic so that I get more accurate liveries. I personally use this setting and it’s immersive enough for my purposes as a GA and occasional BizJet flyer. That’s perfect for me as my rig is Low to Medium on the System Specifications table. It’s also the least negative FPS impact way to get traffic info the sim because it uses the generic Asobo low poly aircraft models. Once injected into the sim, the traffic acts like any other SimObject, i.e., will interact with ATC, will attempt to complete it’s journey to Destination based on what the Live Feed included as Origin-Dest etc. However, as the player travels, the API updates the feed so the player will continue to encounter aircraft along their route corresponding to the live feed. Using the above setting, the sim limits a depiction of traffic around the player aircraft to about an 80 NM radius for performance. MS Live Traffic is drawn from FlightAware commercial service using their Firehose API Live Traffic Data Feed. All you need to do with make sure you have all of your airlines, models, liveries installed. If you want the best live traffic representation without all of the quirks and issues relying on the MSFS to do it, that is your best option. Keep in mind that it’s a subscription service and rightfully so. If you use 2 days behind you get 99% coverage. So if you’re 20 minutes delayed you get about 97 percent coverage. The more delay in the time of the traffic the higher the accuracy. So now you should have about 95% global coverage. ![]() Additionally, Real Traffic recently announced being able to utilize satellite based tracking in their next release. Since they use live data from the actual aircraft/ADS-B receiver, there’s no way that the MSFS engine could replicate real world live flying such as altitude assignments, heading, procedures to follow, etc. So MSFS is not aware that they aircraft actually exists. The way the traffic is injected is more of a ‘ghost’ to MSFS. The downside is that since it doesn’t use the MSFS engine, you’ll not have ATC. So where they are in the real world is exactly where they are in your sim as little as 15 seconds behind. That method uses ADS-B live position data to inject the aircraft. For real time position you’d need to use PSX+ Real Traffic. The data and flights are real but they’re more general approximations of the aircraft location. Traffic in MSFS using either FSLTL or Asobo live traffic injects flights based on being “active”.
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